Browse help topics
How to use Sled Dog
Guides and videos for running and playing at the table. Pick a topic below, or use the sidebar to jump straight in.
Weighing it up? What Sled Dog costs covers what's free, what the supporter tier adds, and how to cancel.
For Game Masters
Getting started as a GM
Create your first party, invite players, set what players are allowed to do, and see what only the GM can see.
Running a session
A reference for keeping play moving — what to prep, what to update at the table, and how to wrap up.
Game Master FAQ
Whether Sled Dog is official, artwork and licensed content, player permissions, bugs and feature requests, the roadmap, and community content.
For Players
Building your character
From invite link to a playable sheet — pick a playbook, set your stats, choose moves and gear.
Joining a party
Getting into your GM's table from an invite link, and switching between tables you play at.
Running your character
A tour of the character sheet — the tabs, the two buttons that do most of the work, and how editing and autosave behave.
Player FAQ
Characters without a party, theme and text size, what we store about you, and PDF export.
Pricing & account
Stonetop
Running a Stonetop party
The steading and its five tracks, turning the season, expeditions, the travel map, and arcana — the GM's side of Stonetop.
Your Stonetop character
The Stonetop sheet — stats and debilities, Burn Brightly, Load and small items, followers, arcana, and where the steading shows up.
The Blessed
The sacred pouch and Stock, Danu's holdings as special possessions, and where your mastiffs live.
The Fox
Kits and contacts as special possessions, the extra move A Life of Crime grants, and tracking what you've swiped.
The Heavy
Armour and damage come from your gear and playbook, the Storm-Marked arcanum, and weapons of war.
The Judge
The Chronicle and your bonds, the symbol of authority, Sanction from Commune with Aratis, and the aviary.
The Lightbearer
Invocations — the one class panel that isn't on the Moves tab — plus the chandlery and Helior's holy relics.
The Marshal
Running your Crew as followers, Veteran Crew upgrades, Inspiration, and the steading tracks on your sheet.
The Ranger
Hounds as followers, trapping gear and hideouts, and how the travel map carries the class.
The Seeker
You start with a major arcanum — how the Arcana tab works, unlock requirements, revealing, and what a reveal grants.
The Would-Be Hero
Driven and Destined change how Burn Brightly and Death's Door behave — plus your good dog and your heap of expectations.