Your character sheet is one page with a row of tabs across the top. This is a tour of what lives where and of the handful of controls that repeat everywhere once you know them.
Which tabs you get depends on the game you're playing — your system's own section in the sidebar covers those. What's below is true of every character sheet in Sled Dog.
Everything autosaves as you change it. There is no Save button, and there's nothing to lose by tapping around.
The tabs
The tab bar is your sheet's table of contents. On a phone the tabs wrap onto a second row rather than scrolling sideways, so they're all reachable without hunting, and the one you're on is highlighted.
Broadly:
| Tab | What's on it |
|---|---|
| Character | Who you are — portrait, playbook, background, appearance |
| Stats | Level and advancement, your ratings, health, and conditions |
| Moves / abilities | What your character can do |
| Inventory | What you're carrying |
| Followers | The people and animals with you |
| Notes | Your bonds, and your own private notebook — see below |
| Settings | Name, portrait, and archiving the character |
Your game may add tabs of its own — Stonetop has Arcana, Forged in the Dark has the crew. Those are covered in their own sections.
Two buttons that do most of the work
Manage — the round button in the top-right of a list tab (Moves, Inventory, Followers, and the rest). It opens a full-screen picker for that kind of thing: browse the catalogue, filter it, tap + to add something, tap − on anything already added to take it back off.
Adding and removing both live here. That's why the cards in the list don't carry their own remove button — one place to change what you have, one place to change what it says.
Edit (⋯) — sits beside an entry on its card. It opens that entry in place so you can rename it, adjust its numbers, or write a note. Tap ✓ when you're done. The remove button for that single entry lives inside the editor too.
That pairing — Manage for the list, ⋯ for the entry — is the same on every tab, and on the party's shared content as well.
Editing what the app gave you
Every move, item, follower, and entry ships with text you can change. Tap ⋯ and rewrite it. If you own the rulebook and want the exact wording from the page in front of you, put it in; if your GM ruled something differently at the table last week, record that instead.
Nothing is locked. What the app ships is a starting point (see the Game Master FAQ for why), and your sheet should say what's true at your table.
For something the catalogue doesn't have at all, use Manage → Custom.
Notes and details
Two habits pay off more than anything else on this page:
- Use the notes field. Most entries have one. Where an item came from, who gave you a favour, what a relic did last time — that's the detail nobody remembers three sessions later.
- Keep your bonds current. They're on the Notes tab, and they're the most commonly forgotten part of any sheet.
Your Notes tab also holds notes that are yours alone. Only you can read these — not your GM, not the rest of your party. Bonds above it stay visible to the table like the rest of your sheet; the notebook below them is the one private exception. Write whatever your character knows, suspects, or means to do.
Who can edit your sheet
You always can. Whether other players can is a party setting your GM controls, and it's off by default — so unless your GM turned it on, only you and they can change your character.
If you can see your sheet but not edit it, that's why.
The dice roller
The floating button in the bottom-right corner rolls dice for you.
If your table rolls real dice and the button is in the way, turn it off: Settings → Character sheet → Show the dice roller. That's an account setting, so it applies to every character you play, at every table.
If something looks wrong
Some numbers are calculated, not typed — armour worked out from the gear you're wearing, a damage die that comes from your playbook. If one of those looks wrong, the fix is on the tab that feeds it, not the one showing it.
Sled Dog holds the sheet so you don't have to. The dice, the rulings, and the good bits stay at the table.