Browse help topics

Running a session

Everything you need to keep a session moving, whichever game you're running. This is the system-agnostic version; your game's own section in the sidebar covers the parts that are specific to it.

Before the session

  • Review your objectives and decide which are visible to players.
  • Check the map and reveal any pins the party has reached.
  • Skim each player's sheet so you know what they can do.
  • Glance at the party's home base — the steading in Stonetop, the crew in Forged in the Dark — and note anything that changed since last time.

During play

TaskWhere
Track a follower or NPCParty → Followers, or the world entries
Add an NPC or organizationParty → World
Update the party's home baseParty → the steading or crew tab
Reveal a hidden map pinMap → pin → Show
Jot something down mid-sceneParty → Notes

Everything autosaves, so you can leave the app open on a tablet and touch it only when something actually changes.

What only you can see

  • Objectives marked GM-only
  • Map pins you've hidden from players
  • World and home-base notes flagged for the GM
  • The arcana, scores, or other secret content you haven't revealed yet

Wrapping up

Mark completed objectives, note anything that changed in the world, and set up the hook for next time.

Sled Dog is a tracker, not a rules engine. It keeps the bookkeeping so the rulings can stay yours.