Everything you need to keep a session moving, whichever game you're running. This is the system-agnostic version; your game's own section in the sidebar covers the parts that are specific to it.
Before the session
- Review your objectives and decide which are visible to players.
- Check the map and reveal any pins the party has reached.
- Skim each player's sheet so you know what they can do.
- Glance at the party's home base — the steading in Stonetop, the crew in Forged in the Dark — and note anything that changed since last time.
During play
| Task | Where |
|---|---|
| Track a follower or NPC | Party → Followers, or the world entries |
| Add an NPC or organization | Party → World |
| Update the party's home base | Party → the steading or crew tab |
| Reveal a hidden map pin | Map → pin → Show |
| Jot something down mid-scene | Party → Notes |
Everything autosaves, so you can leave the app open on a tablet and touch it only when something actually changes.
What only you can see
- Objectives marked GM-only
- Map pins you've hidden from players
- World and home-base notes flagged for the GM
- The arcana, scores, or other secret content you haven't revealed yet
Wrapping up
Mark completed objectives, note anything that changed in the world, and set up the hook for next time.
Sled Dog is a tracker, not a rules engine. It keeps the bookkeeping so the rulings can stay yours.