The Running your character guide covers the sheet's shape — the tabs, the Manage and ⋯ buttons, autosave. This page covers what's specifically Stonetop about it.
Your class has its own page too; pick it from the sidebar.
Your tabs
Character, Stats, Moves, Inventory, Followers, Arcana, Notes, and Settings.
Arcana and Notes are the two other games don't have yet. Notes carries your bonds plus notes of your own. Only you can read these — not your GM, not the rest of your party. Stonetop also puts more on the Stats tab than you might expect — that's where invocations, Death's Door, and the after-death panels live.
Stats and debilities
Six stats: STR, DEX, CON, INT, WIS, CHA, each running from −2 to +3.
They're grouped into their three debility pairs on the Stats tab:
| Pair | Debility |
|---|---|
| STR / DEX | weakened |
| INT / WIS | dazed |
| CON / CHA | miserable |
Mark a debility and that stat rolls with disadvantage from then on. Clear it when the fiction says so.
Level, XP, and Burn Brightly
Burn Brightly sits under the Level/XP row: spend 2 XP to add +1 to a roll you just made. You need 6 + 2×level XP banked before you can — the button tells you the threshold, and it stays disabled until you're there.
The Would-Be Hero with the Driven background is the exception: they can burn any time, and their button says so.
HP, armour, and damage
HP and Max HP you set. Armor and Damage you don't:
- Armor is worked out from the gear you're actually wearing — your best armour, plus anything that stacks. If it looks wrong, fix your Inventory tab.
- Damage is your playbook's die, shown for reference.
Harm & conditions, below them, is free text. Add whatever the fiction just did to you, in your own words — Stonetop's injuries aren't a fixed list, so neither is this.
At 0 HP a Death's Door panel appears with your options, including the after-death playbooks (Revenant, Ghost, Thrall). Taking one keeps your character in play as something else; the sheet carries the change through.
Load and small items
The Inventory tab leads with the Load meters, and they're the tab's whole point:
- Diamonds are Load — how much you're weighed down.
- Circles are small items, which have their own limit.
- The band pill beside them tells you what carrying that much means.
Both update live as you pack, including inside the picker, so you can see a choice cost you before you commit to it.
An item with uses shows a row of circles on its card — tap one to spend a use, tap it again to restore it. That's how the Blessed's Stock, a herb garden's bendis root, and anything else with charges are tracked.
Manage → Legend on the Inventory tab opens the gear rules reference without leaving the page.
Special possessions
Your playbook gives you a couple of special possessions, chosen at creation, and Sled Dog unpacks each one into what it actually gives you rather than leaving it as a line item. A herb garden becomes shears, spades, and bendis root; an apiary becomes honey and candles.
Some of them aren't gear at all. Hounds, mastiffs, and a good dog are followers, and land on the Followers tab with their own stats. Holdings like hideouts or lay of the land are claims on the world — worth asking your GM to put on the party map.
Followers
People and animals travelling with you, each with loyalty, HP, armour, damage, tags, instinct, and cost.
Animal followers can carry their own inventory. Toggle it on the follower and they get a pack that doesn't count against your Load — the most useful thing on this page if you're playing a Ranger.
Arcana
Relics of the world that came before. Your GM grants them and reveals them; you tick off the unlock requirements as the fiction meets them.
An unrevealed arcanum shows only its outward description. When the requirements are met and your GM reveals it, the card flips: its true name appears, and whatever it carries — moves, an item, sometimes a follower — is added to your sheet. Revealed cards link across to everything they gave you.
Revealed arcana also carry consequences. Tick one as it comes due; some grant further moves when marked, and Sled Dog warns you first because that's hard to undo.
The steading is on your sheet
Look at the top of the Stats tab, beside Level and XP: the steading's Fortunes and Prosperity. They're read-only — your GM tends them on the party's Steading tab — but they're on your sheet because in Stonetop they're never just background.
The rest of the steading, and the party's map and world, are on the party page.
Load, uses, and debilities are the three things the sheet can't infer for you. Keep those honest and everything else follows.